The Walls Have Eyes
In The Walls Have Eyes, sound design is central to immersing players in 1884 Copenhagen.
The murder mystery and puzzle-solving gameplay are supported by an atmospheric soundscape that reflects the historical setting and evolving narrative.
Ambient noises like creaking floorboards and whispers build tension and emphasize the ghost’s disorientation as it uncovers its past. Sound cues respond dynamically to the detective’s discoveries, shifting the mood from suspenseful to introspective as the story unfolds. Melancholic musical themes deepen the emotional experience during moments of revelation and reflection.
Each area of the house has its own distinct sound profile, evoking different emotions that align with the narrative’s themes of mental health and self-discovery. Inspired by the romanticism of 19th-century Denmark, the sound design guides players through the ghost’s journey from confusion to clarity, enhancing both the story and gameplay.